Greater than, Less than, or the Same

 Greater than, Less than, or the Same is a great topic for kindergarten students to learn because it teaches them how to compare two different numbers. Comparing numbers happens throughout the students mathematics education, so by learning this topic in kindergarten, students will be able to build a strong foundation for the rest of their education. Students will also gain the skill and knowledge of using symbols in math which will also play an important role in their future education. 

Technology has increased the options and strategies for teaching and learning this information by creating gaming websites that allow students to practice their skills on the topic while also learning it. Some examples of these websites are "Kahoot" and "Blooket". Teachers can use technology to teach the topic by creating slideshows or presentations on Google or Microsoft to present the information to the students. They can also create "Kahoot" or "Blooket" games for their students to practice the topic. Through these websites, teachers can share with other teachers or students who have access to technology and they can also learn the topic. 

Some of the different types of instructional software are Drill and Practice, Personalized Learning Functions, and Instructional Games. The benefits of Drill and Practice is that when the students are practicing the skills for the topic, they are getting immediate feedback, but a challenge is that students may get off task so teachers would have to set a specific time so that students do not get bored. The benefits of Personalized Learning Functions is that students are able to work on the level that they are at so that they can continue learning at a pace that is comfortable for them, but a challenge is that it can cause isolation due to it being an individualized learning process. The benefits of Instructional Games is that the games create motivation in the students and creates competition between peers, but a challenge is that when students later have to learn without using a game, they may struggle to transfer the learning from the game to real world learning.




Comments